Rules

EDMOND ALL-SPORTS, INC.

Softball 2017 General Rules

 

  1. Edmond All-Sports supports and promotes sportsmanlike conduct by all players, coaches and spectators. This program is dedicated to learning in a good competitive atmosphere.  Any conduct deemed intentional, flagrant, malicious, or unsportsmanlike will not be permitted.  Any such situation will be handled on a per case basis by the umpire-in-chief and umpire staff in conjunction with the director. This may include intentional rough play, inappropriate comments, verbal harassment of any participants, etc. Penalties range from warnings for minor infractions to ejections and/or suspensions in more extreme cases.
  2. Bat Throwing: Batters may not throw their bat in a flagrant or intentional manner. Accidental slips from the hands of our young players will be handled with the coach. Should that be a recurring situation, the player may not be allowed to bat.  Intentional flagrant acts will result in an out and immediate ejection

  3. Protest Procedure:  You must notify the umpire before the next pitch.  The umpire will stop the game, stop the clock and notify the onsite umpire in chief to immediately resolve the situation.  Judgment calls CANNOT be protested.  Protests CAN be made on the interpretation of a rule including:) 1)misinterpretation, 2) failure to apply, 3) improper penalty     

 

4. ONLY the head coach can submit any complaints.

5. SUSPENDED GAMES: A game is NOT suspended if 2 or more innings have been played. Home team must have last at bat, unless they were winning at the time the game was called.

6. AWARDS:  All participates will receive medals.  Medals must be picked up by Oct 31st at the EASI office. EASI will not call coaches to remind them of their medals.

7. AGE LIMITS: Age before January 1st of 2017 is how playing age is determined.

8. PARK RULES: No outside food or drinks are allowed into the park. Team drinks and snacks are available at a discounted rate at the concession stand. No pets, no use of ANY tobacco products, no skateboarding, rollerblades or bikes. If one of your team members refuses to follow the park rules, their child will not be allowed to play until they comply with the park rules. No one is allowed on the infields when they are not in use.

9. CONDUCT: Any player, manager, coach, or fan ejected from the game by an umpire must immediately leave the complex grounds and may not return for any reason until the next scheduled game. If the same person is ejected a second time, he or she will not be allowed to participate for the remainder of the season. Heckling of the opposing team, coaches or spectators in any manner is strictly prohibited, including directly addressing the batter. FAILURE TO COMPLY WITH THIS RULE MAY RESULT IN FORFEITURE OF THE GAME. Heckling of the opposing team in any manner is prohibited.

10. WARM UP: No infield practice allowed. Teams may warm up in the outfield and warm-up areas only. There is no batting practice allowed on the field and no soft toss into the fences. You may hit plastic balls or hit into your own net.  Any team that is soft tossing into the fence will receive one warning.  After that team warning, any future problems will result in an automatic forfeit of the game. 

11. FORFEITS: There will be no postponement of games except for an “act of god”. If prior notice is given to the EASI office in writing 48 hours in advance of the scheduled game, a fine of $40 will be accessed to the team and must be paid prior to their next scheduled game. If no prior noticed is given to the EASI office, a fine of $100 will be accessed to the team and must be paid prior to their next scheduled game. The team has the right to an appeal to the Board of Directors. However, the appeal must be submitted in writing and the penalty must be paid. If the Board of Directors waives the penalty, the fine will then be refunded to the team.

12. TEAM ROSTERS: All registration fees must be paid before a participant is eligible to participate in team practices. Any player practicing with a softball team that have not registered after the official sign up period are to cease practicing and playing with that team. Players that have registration forms on file will be placed on teams before others will be allowed to sign up for teams. Players that have been placed on a team will remain with that coach as long as he is still the head coach or assistant coach for that season. Only exception will be if there is a situation where both the coach and parent are in agreement, or the Board of Directors of EASI that the child would be better off placed on another team. Both parent and coach must sign off on a release form that is available at the EASI office.

13. PRACTICES: There will be one mandatory practice each week. As long as the players show up at practice, then all participants shall play in at least one inning at the following game. Failure to play every child will result in a forfeit.

14. The Softball umpire-in-chief will be at Mitch Park every night.  Don’t hesitate to ask your rules questions, play scenarios or equipment questions .

 

 

6 AND UNDER SOFTBALL

LEAGUE RULES

 

 

ASA book rules will be applied. Note the following league exceptions.

Ground Rules:

  1. Time Limit: 50 minutes. Game clock starts at the end of the pregame conference. No new inning will begin after the expiration of time.
  2. Run per inning limit: six runs
  3. Run Rules:
    1. 12 runs after 3 innings
    2. 10 runs after 4 innings
    3.  8 runs after 5 innings
  4. Tie games: All games can end in tie.
  5. Home team is designated on the schedule and will occupy third base dugout.  Home book is the official book.
  6. Each team must provide an acceptable game ball for each game. You will hit your own ball. Umpires must approve game balls. The softball that will be used is the 11” optic yellow incrediball for t-ball as approved by ASA.
  7. Helmets with chin straps are required for all players.
  8. All jewelry and adornments should be removed.
  9. Game is over at expiration of time, run rule, mathematical impossibility or 7 innings.

Game Rules:

  1. The base distance will be forth-five feet (45) and the pitching distance will be twenty-five (25) feet.   A “pitching circle” five (5) feet in radius from the pitcher’s plate shall be drawn around the pitcher’s plate. The pitcher shall stand in the center of that circle. Hash marks will be placed at twenty-five feet on both baselines. Players may not cross those marks until the ball is hit.
  2. The umpire shall place the ball on the tee and call, “Play Ball”.
  3. The batter is allowed 3 strikes per at bat.  Fouling on the third strike allows additional swing. There is no minimum distance a fair batted ball must travel.  It just must be fair.
  4. The batter may only address the ball on the tee twice.  If addressing it three (3) times, a strike will be called.
  5. The coach is responsible for positioning and removing the tee according to each of his batters.  The tee shall not be placed after a batter until all play is finished and the ball is thrown home to the catcher.
  6. The coach is responsible for immediately removing the tee from home plate after the ball is batted either fair or foul.
  7. The pitcher is a fielding position and must remain within the pitchers circle until the ball is hit. (One foot inside 8 foot line).
  8. Defensive positions will not exceed ten (10). If more than nine (9) defensive players, four of those must be positioned in the outfield. The outfielders starting position shall be no closer than the edge of the grass. Infielders positions must be within regularly accepted positions.
  9. No bunting is allowed.
  10. No infield fly rule will be enforced.
  11. No dropped third strike rule will be enforced.
  12. No base stealing will be allowed.
  13. The base runner must remain in contact with the base until the ball is hit. Dead ball.  Penalty: runner cannot advance.
  14. Advances are unlimited on a fair batted ball.
  15. Overthrows are limited to one base with liability to be put out.  Only the first overthrow is included. Multiple overthrows are limited to the one base only.
  16. Two (2) defensive coaches may be used on the field.  They may be in the outfield and remain clearly behind the deepest outfielder. They may come no closer than the edge of the grass. One defensive coach may be on the concrete slab in front of the dugout gate.  All others must be in dugout.
  17. Full roster batting will be utilized. Players must be in the dugout to be listed in the batting order.  Late arriving players can be added to the bottom of the line up. If a player is forced to leave the game, her name will be lined out without an automatic out being called.
  18. If there are less than nine (9) players in the starting lineup, an automatic out shall be recorded in the empty slot.  The empty slot shall be listed last in the batting order.  Coaches can agree to wave the automatic out.
  19. Verbal obstruction (chatter) directed at an opposing player is not allowed.
  20. Time is called at the end of a play when: a fielder is holding the ball AND has the lead runner stopped.
  21. Coach physically assisting runner: one warning reminder per team.  Runner not allowed to advance.  Repeated violations:  coach removed from field.  Runner not allowed to advance.

At the end of the game, if you have and player(s) who have not gotten to bat, please let the home plate umpire know.  We try to make sure each player gets to bat at least once. A game ends with time expiration, run rule, or mathematical impossibility.

If you have any rules questions please contact:

Barb Kirby – Umpire-in-chief [email protected]

                        Or contact Kirk Sparks for my phone number

 

 

8 AND UNDER SOFTBALL

LEAGUE RULES

 

ASA book rules will be applied.  Note the following league exceptions:

Ground Rules:

  1. Time Limit: 55 minutes. Game clock starts at the end of the pregame conference. No new inning will begin after the expiration of time.
  2. Run per inning limit: six runs
  3. Run Rules:
    1. 12 runs after 3 innings
    2. 10 runs after 4 innings
    3.  8 runs after 5 innings
  4. Tie games: All games can end in tie.
  5. Home team is designated on the schedule and will occupy third base dugout.  Home book is the official book.
  6. Each team must provide an acceptable game ball for each game. You will hit your own ball. Umpires must approve game balls. The softball that will be used is the 11” optic yellow as approved by ASA. Ball cover must be leather to use in the pitching machine.
  7. Helmets with chin straps and facemask  are required for all players.
  8. All jewelry and adornments should be removed.
  9. Game is over at expiration of time, run rule, mathematical impossibility or 7 innings.

Game Rules:

  1.  The base line distance will be fifty five (55) feet. The pitching distance will be thirty five (35) feet. A pitching circle five (5) feet in radius shall be drawn around the pitcher’s plate with hash marks at thirty five (35) feet. A second eight (8) feet circle shall be placed around the five (5) foot circle. Thirty five (35) foot hash marks shall be placed in fair territory on first and third foul lines and both sides of the pitching circle.  These lines shall not be crossed until the ball is hit.
  2. Full roster batting will be utilized.  Any player added to the lineup after the game begins will be done so with her name listed last.  If a player is forced to leave the game, her name will be “lined out” and her turn at bat will be skipped without an out being called.  If there are less than nine (9) players in the batting lineup, an automatic out will be called.  The empty slot must be listed last on the lineup. Coaches can agree to eliminate the automatic out.
  3. Defensive positions may not exceed ten (10) in number.  If more than nine (9) defensive positions are employed, four of those positions must be in the outfield.  Starting position for outfielders shall be no closer than the edge of the grass.  Starting positions for the infielders shall be the normally defined positions.
  4. The machine operator will be designated team personnel.  Machine adjustments will be made under permission and supervision of the plate umpire.  The “PITCHER” may not coach batters or base runners.  He/She may place the batter only.  Coaching the runners or batters will result in removal from the pitching machine.  The machine can be adjusted each half inning and with permission of the plate umpire during the inning if knocked out of position.
  5. The batter will receive five (5) pitches.  After five (5) pitches, or three (3) strikes, the batter will be out.  As in regular softball, a foul ball on the third strike continues the at-bat.  The pitching machine speed will be set at an appropriate speed to deliver a hittable pitch (minimum 35 miles per hour).
  6. If the batted ball stops in the pitcher’s circle or hits personnel or equipment in the circle, the ball is dead.  If the offense causes the ball to hit in the circle, it is a dead ball, the batter is awarded first base, and runners advance only if forced.  If the defense causes the ball to hit in the circle, it is a dead ball, the batter is awarded first base, and all base runners are awarded one base.
  7. The line marking the pitcher’s circle is part of the circle.  No defensive player may touch or enter the machine circle. 
  8. A ball passing through the circle untouched is live and playable. 
  9. The defensive player playing the pitcher’s position must play along and outside of the five foot radius of the pitching machine circle and no closer to home than the pitching rubber.  One foot must be within the eight (8) foot circle.
  10. Bunting is allowed.  If the batter squares to bunt, pulls the bat back and swings, it will be an automatic dead ball.  The batter will be called out.  No base runners will be allowed to advance.  When the batter squares to bunt, the fielder may charge up to the hash mark.  If any fielder crosses the hash mark before the ball is bunted, the play will automatically be a dead ball with all base runners advancing one base and the batter awarded first.
  11. No dropped third strike rule. 
  12. No infield fly rule.
  13. Stealing will be permitted. Baserunners may steal second base or third base with liability to be put out. (on a steal, no further advance will be allowed due to an overthrow). No runner may steal home. Baserunners  must stay in contact with the base  until the ball leaves the machine. One reminder (warning) per team will be given the first two weeks of the season only.  The penalty is an out 
  14. No verbal obstruction (chatter) directed at a player will be permitted. 
  15. The number of offensive coaches on the field will be restricted to two (2).  Their placement shall be restricted to the first or third base coaching boxes.  The third coach will be at the machine.  Offensive coaches are not allowed to physically assist runners.  One reminder may be given.  The penalty is no advance allowed by the runners.  Repeated violations results in removal of coach.  Extra offensive coaches must remain in the dugout.
  16. Two defensive coaches may be used on the field.  They must be in the outfield clearly behind the deepest outfield no closer than the edge of the grass.
  17. Time will be called on a play when:  the ball is held on the infield by a defensive player AND the lead runner is stopped and the fielder turns to throw the ball to the pitcher.
  18. Overthrows are limited to one base with liability to be put out.  Only the first overthrow of each play is considered. Multiple overthrows on the same play are limited to one base advance with liabilty. You may try for more but: If runner(s) advance further than one base, time will be called and runner(s) will be returned to one base advance. If runner is put out, she will be out 

Note:  ASA rule books are available at the hall of fame stadium at NE 50th and I-35 in Oklahoma   City.  Also check ASA.org.

If you have any rules questions please contact:

Barb Kirby – Umpire-in-chief [email protected]

                      Or contact Kirk Sparks for my phone number.

10 & UNDER THROUGH 12 & UNDER

LEAGUE RULES

All ASA book rules will be applied.  Note the following league exceptions:

  1. Ground rules:
    1. Time limit: one hour ten minutes.  Game clock starts at the end of the pregame conference. No new inning will begin after the expiration of time.
    2. Run per inning limit: six runs.

                  3.  Run Rules: 12 runs after 3 innings, 10 runs after 4 innings, 8 runs after 5 innings

  1. Tie Games: All games can end in a tie.
  2. Home team is designated on schedule and will occupy the third base dugout.  Home team will be the official book.
  3. 3-6-9 Rule: A half inning ends with 3 outs, 6 runs or 9 batters. (10U only)
  4. Game ends with time expired, run rule, mathematical impossibility or 7 innings.
  5. Each team must provide two acceptable game balls for each game.  Game balls must be approved by the umpires.
    1. 10under: 11” ASA approved optic yellow ball (leather cover recommended).
    2. 12under: 12” ASA approved optic yellow ball (leather cover recommended).
    3. Helmets with chin straps and facemasks are required for all participants.
    4. All jewelry and adornments should be removed.
    5. At the end of the game, if you have player(s) who have not gotten to bat, please let the home plate umpire know. We try to make sure each player gets to bat at least once.

Note:  ASA rule books are available at the hall of fame stadium at NE 50th and I-35 in Oklahoma City. Also check ASA.org.

 

If you have any rules questions please contact:

Barb Kirby – Umpire-in-chief [email protected]

                    Or contact Kirk Sparks for my phone number