Rules

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Edmond All-Sports, Inc.
409 S. Fretz Suite C
Edmond, OK 73003

E-mail: Click to E-Mail Phone: 405.340.5300
Fax: 405.340.4766
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Rules

EDMOND ALL-SPORTS, INC.

6 AND UNDER SOFTBALL

LEAGUE RULES

2010

  1. Game Time:  50 minutes

Run Rules:  12 after 3, 10 after 4, 8 after 5.

(6 runs per inning limit)

  1. The base line distance will be forty-five (45) feet and the pitching distance will be twenty five (25) feet.  A "pitching circle" five (5) feet in radius from the pitcher's plate shall be drawn around the pitcher's plate.  A second circle shall be placed around the 5' circle it shall be 8' in radius.  Hash marks will be placed at 25' on both sides of the circle and both baselines. 
  2. The umpire will put the ball onto the tee and call, "Play Ball".
  3. The batter is allowed three (3) strikes per at bat.
  4. The batter can only address the ball on the tee twice.  If addressed three (3) times, a strike will be called on the batter.
  5. The coach is responsible for removing or positioning the tee, according to each of his batters.  The tee can only be positioned one (1) time, per at bat, unless the batter hits the tee out of position.
  6. The coach is responsible for removing the tee from home plate immediately after the ball is batted either fair or foul.
  7. The softball that will be used is the 11" Incrediball for T-ball as approved by ASA.
  8. The pitcher is a fielding position.  The pitcher must remain within the pitcher's circle until the ball is legally hit.
  9. Defensive positions may not exceed ten (10) in number.  If more than nine defensive positions are utilized, four of those positions must be in the outfield.  The outfielders starting position shall be no closer than the edge of the grass.
  10. No bunting will be allowed in 6 and under.
  11. The infield fly rule will not be enforced.
  12. Dropped third strike rule does NOT apply.
  13. Base stealing is not allowed
  14. The base runner must maintain contact with the base until there is contact with the ball
  15. Advances will be unlimited on a hit ball.
  16. Two (2) defensive coaches may be used on the field.  They may position and move anywhere on the grass from fence line to fence line.  They must remain clearly behind the deepest outfielder and clearly behind the offensive coaches.  They may come no closer than the edge of the grass at any time.
  17. If the ball is overthrown to any base on a hit, the base runners may advance one base on an overthrow with liability to be put out.
  18. Full roster batting will be utilized.  Any player added to the lineup after the game begins will be done so with her name listed last.  If a player is forced to leave the game, her name will be "lined out" and her turn at bat will be skipped without an out being called.
  19. If there are less than nine players in the batting line-up, an automatic out will be recorded for the empty line-up slot.  The empty slot in the line-up must be listed last in the line-up.
  20. A base runner is out when a defensive player at any base is making a play or has the ball and the runner deliberately, with great force, crashes into the defensive player.  If the act is determined to be flagrant, the offender shall be ejected.

EFFECT:  The runner is out, the ball is dead, and each base runner must return to the last base touched at the time of the interference.

  1. Verbal Obstruction will not be allowed.
  2.  Tie Breaker Procedure:  League games can end in a tie.
  3.  Each team will be responsible for providing two (2) acceptable softballs for each game.  Game balls must be approved by the umpires.  The following softballs or equivalent must be provided:

 ASA approved 11" inch optic yellow softballs.

 

8 AND UNDER SOFTBALL

LEAGUE RULES

2009

  1. The base line distance will be fifty-five (55) feet and the pitching distance will be thirty-five (35) feet.  A pitching circle five (5) feet radius from the pitcher's plate shall be drawn around the pitcher's plate, with hash marks at 35 feet.  A second 8' circle shall be placed around the 5' circle.    Thirty five (35) foot hash marks will be placed in fair territory on first and third foul lines and both sides of the pitching circle.
  2. The maximum runs per half inning will be six (6).  Run rules twelve (12) after three (3), ten (10) after four (4), and and eight (8) after five (5).  Game time will be 55 minutes.  Home book will be official scorekeeper.
  3. Defensive positions may not exceed ten (10) in number.  If more than nine (9) defensive positions are employed, four of those positions must be in the outfield.  Starting position for outfielders shall be no closer than the edge of the grass.
  4. Full roster batting will be utilized.  Any player added to the lineup after the game begins will be done so with her name listed last.  If a player is forced to leave the game, her name will be "lined out" and her turn at bat will be skipped without an out being called.
  5. If there are less than nine (9) players in the batting lineup, an automatic out will be recorded for the empty lineup slot.  The empty slot must be listed on the lineup.
  6. The batter will receive five (5) pitches.  After five (5) pitches, or three (3) strikes, the batter will be out.  The pitching machine speed will be set at an appropriate speed to deliver a hittable pitch.
  7. The machine operator will be designated team personnel.  Machine adjustments will be made under permission and supervision of the plate umpire.  The "PITCHER" may not coach batters or base runners.  He/She may place the batter only.
  8. Only one base allowed on an overthrow to any base.  The runner is liable to be put out on any advance.
  9. If the batted ball stops in the pitcher's circle or hits personnel or equipment in the circle, the ball is dead.  Batter is awarded first base and runners advance if forced.
  10. A ball passing through the circle untouched infielders, coach, machine, or other obstruction is live and playable.
  11. The ball enters the pitcher's circle after being played upon by a fielder and either stops there or hits an obstruction, the ball will be ruled dead.  The batter will be awarded first base, and all runners will advance one base from base occupied at the time the ball became dead.
  12. The line marking the pitchers circle is part of the circle.  No defensive player may touch or enter the machine circle, the ball will be called dead and the batter awarded first base.  All runners will advance one base from the base occupied at the time the ball became dead.
  13. The defensive player playing the pitcher's positions must play along and outside of the five (5) foot radius of the pitching machine circle and be no closer to home than the pitching rubber.  One foot must be within the 8' circle.
  14. Bunting is allowed in machine pitch leagues.  If the batter squares to bunt, pulls the bat back and swings, it will be an automatic dead ball.  The batter will be called out.  No base runners will be allowed to advance.  When the batter squares to bunt, the fielder may charge up to the hash mark.  If any fielder crosses the hash mark before the ball is bunted, the play will automatically be a dead ball with all base runners advancing one base and the batter awarded first base.
  15. An 11-inch ASA approved optic yellow softball will be used.
  16. The number of offensive coaches on the field will be restricted to two (2).  Further, their placement shall be restricted to the first base and third base coaching boxes.
  17. Two (2) defensive coaches may be used on the field.  They may position and move anywhere on the grass from fence line to fence line.  They must remain clearly behind the deepest outfielder and clearly behind the offensive coaches.  They may come no closer than the edge of the grass at any time.
  18. Dropped third strike rule does NOT apply.
  19. Infield fly rule does NOT apply.
  20. Verbal obstruction will NOT be permitted.
  21. Tie breaker procedure: League games can end in a tie.
  22. Each team will be responsible for providing two (2) acceptable softballs for each game.  Game balls must be approved by the umpires.  The following softballs or equivalent must be provided:
  23. Stealing is allowed. The baserunner must stay in contact with the base until the ball leaves the machine. Any runner caught leaving the base early will be called out.

ASA approved 11" inch optic yellow softballs

 

 

10 & UNDER THROUGH 16 & UNDER

2010 LEAGUE RULES

 

  • 1. ASA Book rules will be applied. Note the following exceptions.
  • 2. No innings will begin after the game time limit of one (1) hour and 10 minutes has expired.
  • 3. No more than (6) runs will be scored during each half inning.
  • 4. Run Rules: 15 after any inning, 12 after 3, 10 after 4, and 8 after 5
  • 5. 10U-12U Tie Breaker: League games can end in a tie.
  • 6. The home team will be designated on the schedule and will set in the third base dugout. The home team will be the official scorebook.
  • 7. Game Ball: 10U ASA 11" approved optic yellow. 12U - 16U ASA 12" approved optic yellow.
  • 8. Each team will be responsible for providing two (2) acceptable softballs for each game. Game balls must be approved by the umpires.